What “through Generation 4” means
This guide assumes a kingdom has access to heroes from Generation 1 through Generation 4. It compares every available hero rather than ranking only the newest release.
The ranking balances trusted Conquest performance, stage ceiling, underpowered overperformance, raw stats, utility, position versatility, generation scaling, and role replacement. Arena remains a preliminary projection.
Best Conquest heroes through Generation 4
#1
Rosa
Backline Support with strong evidence through stage 505; strongest traits include cleanse, team control immunity, and anti-heal.
S
#2
Alcar
Frontline Anchor with strong evidence through stage 490; strongest traits include team mitigation, invulnerability, and damage vulnerability.
S
#3
Margot
Control Skirmisher with moderate evidence through stage 506; strongest traits include immobilize, area damage, and dodge.
S
#4
Marlin
Control Carry with strong evidence through stage 479; strongest traits include stun control, area damage, and burst damage.
S
#5
Jabel
Control Skirmisher with strong evidence through stage 435; strongest traits include pin control, area damage, and burst damage.
A
#6
Eric
Control Bruiser with limited evidence through stage 475; strongest traits include enemy Attack Speed reduction, stun control, and area damage.
A
#7
Amadeus
Frontline Damage Tank with limited evidence through stage 478; strongest traits include area damage, burst damage, and escort cleave.
A
#8
Zoe
Frontline Anchor with moderate evidence through stage 435; strongest traits include damage vulnerability, team Attack Speed buff, and self healing.
A
#9
Gordon
Flex Support with strong evidence through stage 382; strongest traits include team healing, team Attack buff, and self mitigation.
A
#10
Howard
Frontline Anchor with strong evidence through stage 381; strongest traits include team Defense buff, area damage, and self mitigation.
A
#11
Saul
Control Carry with strong evidence through stage 380; strongest traits include stun control, self Defense, and multi-hit pressure.
B
#12
Quinn
Backline Hunter with strong evidence through stage 269; strongest traits include backline targeting, burst damage, and self Attack Speed.
B
#13
Chenko
Flex Damage Dealer with limited evidence through stage 382; strongest traits include area damage, self Defense, and multi-hit pressure.
B
#14
Jaeger
Control Carry with anecdotal evidence through stage 435; strongest traits include damage vulnerability, stun control, and area damage.
B
#15
Diana
Backline Hunter with anecdotal evidence through stage 374; strongest traits include backline targeting, area damage, and burst damage.
B
#16
Yeonwoo
Control Carry with anecdotal evidence through stage 269; strongest traits include enemy Attack Speed reduction, area damage, and burst damage.
B
#17
Seth
Frontline Damage Tank with anecdotal evidence through stage 248; strongest traits include self mitigation, burst damage, and escort cleave.
B
#18
Olive
Backline Hunter with moderate evidence through stage 24; strongest traits include damage vulnerability, backline targeting, and area damage.
B
#19
Amane
Projected backline support based on team Attack buff, team Attack Speed buff, and burst damage; no trusted direct win is available.
C
#20
Fahd
Projected flex support based on team Attack buff, enemy Attack reduction, and self Attack Speed; no trusted direct win is available.
C
#21
Forrest
Projected frontline damage tank based on area damage, damage over time, and self damage scaling; no trusted direct win is available.
C
#22
Edwin
Projected control skirmisher based on stun control, area damage, and burst damage; no trusted direct win is available.
C
#23
Helga
Projected control bruiser based on stun control, area damage, and knockback; no trusted direct win is available.
C
#24
Petra
Projected flex support based on stun control, enemy Attack reduction, and single-target healing; no trusted direct win is available.
D
#25
Hilde
Projected flex support based on team healing, disable control, and single-target healing; no trusted direct win is available.
D
Preliminary Arena ranking through Generation 4
Arena projectionThe current Arena sample is small. This order uses Conquest evidence, raw stats, generation age, utility tags, targeting, and limited direct Arena tests.
#1
Alcar
Preliminary PvP projection built from raw stats, Conquest evidence, and team mitigation, invulnerability, and damage vulnerability.
S
#2
Rosa
Preliminary PvP projection built from raw stats, Conquest evidence, and cleanse, team control immunity, and anti-heal.
S
#3
Margot
Preliminary PvP projection built from raw stats, Conquest evidence, and immobilize, area damage, and dodge.
S
#4
Eric
Preliminary PvP projection built from raw stats, Conquest evidence, and enemy Attack Speed reduction, stun control, and area damage.
S
#5
Zoe
Preliminary PvP projection built from raw stats, Conquest evidence, and damage vulnerability, team Attack Speed buff, and self healing.
A
#6
Jaeger
Preliminary PvP projection built from raw stats, Conquest evidence, and damage vulnerability, stun control, and area damage.
A
#7
Amadeus
Preliminary PvP projection built from raw stats, Conquest evidence, and area damage, burst damage, and escort cleave. Older-generation value depends on existing development and specialized utility.
A
#8
Saul
Preliminary PvP projection built from raw stats, Conquest evidence, and stun control, self Defense, and multi-hit pressure. Older-generation value depends on existing development and specialized utility.
A
#9
Jabel
Preliminary PvP projection built from raw stats, Conquest evidence, and pin control, area damage, and burst damage. Older-generation value depends on existing development and specialized utility.
A
#10
Marlin
Preliminary PvP projection built from raw stats, Conquest evidence, and stun control, area damage, and burst damage.
A
#11
Gordon
Preliminary PvP projection built from raw stats, Conquest evidence, and team healing, team Attack buff, and self mitigation. Older-generation value depends on existing development and specialized utility.
B
#12
Howard
Preliminary PvP projection built from raw stats, Conquest evidence, and team Defense buff, area damage, and self mitigation. Older-generation value depends on existing development and specialized utility.
B
#13
Helga
Preliminary PvP projection built from raw stats, Conquest evidence, and stun control, area damage, and knockback. Older-generation value depends on existing development and specialized utility.
B
#14
Petra
Preliminary PvP projection built from raw stats, Conquest evidence, and stun control, enemy Attack reduction, and single-target healing.
B
#15
Diana
Preliminary PvP projection built from raw stats, Conquest evidence, and backline targeting, area damage, and burst damage. Older-generation value depends on existing development and specialized utility.
B
#16
Yeonwoo
Preliminary PvP projection built from raw stats, Conquest evidence, and enemy Attack Speed reduction, area damage, and burst damage. Older-generation value depends on existing development and specialized utility.
B
#17
Chenko
Preliminary PvP projection built from raw stats, Conquest evidence, and area damage, self Defense, and multi-hit pressure. Older-generation value depends on existing development and specialized utility.
B
#18
Quinn
Preliminary PvP projection built from raw stats, Conquest evidence, and backline targeting, burst damage, and self Attack Speed. Older-generation value depends on existing development and specialized utility.
B
#19
Olive
Preliminary PvP projection built from raw stats, Conquest evidence, and damage vulnerability, backline targeting, and area damage. Older-generation value depends on existing development and specialized utility.
C
#20
Hilde
Preliminary PvP projection built from raw stats, Conquest evidence, and team healing, disable control, and single-target healing.
C
#21
Amane
Preliminary PvP projection built from raw stats, Conquest evidence, and team Attack buff, team Attack Speed buff, and burst damage. Older-generation value depends on existing development and specialized utility.
C
#22
Seth
Preliminary PvP projection built from raw stats, Conquest evidence, and self mitigation, burst damage, and escort cleave. Older-generation value depends on existing development and specialized utility.
C
#23
Fahd
Preliminary PvP projection built from raw stats, Conquest evidence, and team Attack buff, enemy Attack reduction, and self Attack Speed. Older-generation value depends on existing development and specialized utility.
C
#24
Edwin
Preliminary PvP projection built from raw stats, Conquest evidence, and stun control, area damage, and burst damage. Older-generation value depends on existing development and specialized utility.
D
#25
Forrest
Preliminary PvP projection built from raw stats, Conquest evidence, and area damage, damage over time, and self damage scaling. Older-generation value depends on existing development and specialized utility.
D
Mythic-only Conquest ranking
#1
Rosa
Backline Support with strong evidence through stage 505; strongest traits include cleanse, team control immunity, and anti-heal.
S
#2
Alcar
Frontline Anchor with strong evidence through stage 490; strongest traits include team mitigation, invulnerability, and damage vulnerability.
S
#3
Margot
Control Skirmisher with moderate evidence through stage 506; strongest traits include immobilize, area damage, and dodge.
A
#4
Marlin
Control Carry with strong evidence through stage 479; strongest traits include stun control, area damage, and burst damage.
A
#5
Jabel
Control Skirmisher with strong evidence through stage 435; strongest traits include pin control, area damage, and burst damage.
A
#6
Eric
Control Bruiser with limited evidence through stage 475; strongest traits include enemy Attack Speed reduction, stun control, and area damage.
A
#7
Amadeus
Frontline Damage Tank with limited evidence through stage 478; strongest traits include area damage, burst damage, and escort cleave.
B
#8
Zoe
Frontline Anchor with moderate evidence through stage 435; strongest traits include damage vulnerability, team Attack Speed buff, and self healing.
B
#9
Saul
Control Carry with strong evidence through stage 380; strongest traits include stun control, self Defense, and multi-hit pressure.
B
#10
Jaeger
Control Carry with anecdotal evidence through stage 435; strongest traits include damage vulnerability, stun control, and area damage.
B
#11
Helga
Projected control bruiser based on stun control, area damage, and knockback; no trusted direct win is available.
C
#12
Petra
Projected flex support based on stun control, enemy Attack reduction, and single-target healing; no trusted direct win is available.
C
#13
Hilde
Projected flex support based on team healing, disable control, and single-target healing; no trusted direct win is available.
D
Accessible Rare and Epic alternatives
Developed Rare and Epic heroes can remain better than an incomplete Mythic replacement, especially in early generations. This list keeps them visible instead of hiding them below a Mythic-only filter.
#1
Gordon
Flex Support with strong evidence through stage 382; strongest traits include team healing, team Attack buff, and self mitigation.
S
#2
Howard
Frontline Anchor with strong evidence through stage 381; strongest traits include team Defense buff, area damage, and self mitigation.
S
#3
Quinn
Backline Hunter with strong evidence through stage 269; strongest traits include backline targeting, burst damage, and self Attack Speed.
A
#4
Chenko
Flex Damage Dealer with limited evidence through stage 382; strongest traits include area damage, self Defense, and multi-hit pressure.
A
#5
Diana
Backline Hunter with anecdotal evidence through stage 374; strongest traits include backline targeting, area damage, and burst damage.
A
#6
Yeonwoo
Control Carry with anecdotal evidence through stage 269; strongest traits include enemy Attack Speed reduction, area damage, and burst damage.
B
#7
Seth
Frontline Damage Tank with anecdotal evidence through stage 248; strongest traits include self mitigation, burst damage, and escort cleave.
B
#8
Olive
Backline Hunter with moderate evidence through stage 24; strongest traits include damage vulnerability, backline targeting, and area damage.
B
#9
Amane
Projected backline support based on team Attack buff, team Attack Speed buff, and burst damage; no trusted direct win is available.
B
#10
Fahd
Projected flex support based on team Attack buff, enemy Attack reduction, and self Attack Speed; no trusted direct win is available.
C
#11
Forrest
Projected frontline damage tank based on area damage, damage over time, and self damage scaling; no trusted direct win is available.
C
#12
Edwin
Projected control skirmisher based on stun control, area damage, and burst damage; no trusted direct win is available.
D
Role shortlists
| Need | Shortlist |
|---|
| Frontline anchors and bruisers | Alcar, Zoe, Howard, Eric, and Amadeus |
| Backline damage and control | Rosa, Marlin, Saul, Quinn, and Jaeger |
| Support, cleanse, healing, and debuffs | Rosa, Gordon, Hilde, Alcar, and Zoe |
Older heroes still worth using
Newer generations usually win the raw-stat comparison, but some older heroes remain relevant because their evidence and role are difficult to replace immediately.
JabelControl Skirmisher with strong evidence through stage 435; strongest traits include pin control, area damage, and burst damage. AmadeusFrontline Damage Tank with limited evidence through stage 478; strongest traits include area damage, burst damage, and escort cleave. GordonFlex Support with strong evidence through stage 382; strongest traits include team healing, team Attack buff, and self mitigation. HowardFrontline Anchor with strong evidence through stage 381; strongest traits include team Defense buff, area damage, and self mitigation. SaulControl Carry with strong evidence through stage 380; strongest traits include stun control, self Defense, and multi-hit pressure. QuinnBackline Hunter with strong evidence through stage 269; strongest traits include backline targeting, burst damage, and self Attack Speed. When to replace a hero
- Replace only when the new hero is developed enough to survive the intended position.
- Check whether the replacement preserves essential utility.
- Use Arena’s three-to-four-generation practical window as a guide, not a hard cutoff.
- Keep proven specialists when the new hero does not perform the same job.
- Test the exact formation before moving gear or investment permanently.
Conquest conclusions use the current raw Conquest Lab dataset. Arena conclusions are preliminary projections unless a section explicitly says otherwise. Exact private rows, lineups, powers, and ratios are not published.