Cumulative Generation 1–4 rankings

Best Kingshot Heroes Through Generation 4

A cumulative ranking of every Kingshot hero available through Generation 4, including Conquest, preliminary Arena, Mythic-only, accessible, and role-based lists.

Advanced RankingsHeroesConquestArena Updated July 16, 2026

What “through Generation 4” means

This guide assumes a kingdom has access to heroes from Generation 1 through Generation 4. It compares every available hero rather than ranking only the newest release.

The ranking balances trusted Conquest performance, stage ceiling, underpowered overperformance, raw stats, utility, position versatility, generation scaling, and role replacement. Arena remains a preliminary projection.

Best Conquest heroes through Generation 4

#1
Rosa Backline Support with strong evidence through stage 505; strongest traits include cleanse, team control immunity, and anti-heal.
S
#2
Alcar Frontline Anchor with strong evidence through stage 490; strongest traits include team mitigation, invulnerability, and damage vulnerability.
S
#3
Margot Control Skirmisher with moderate evidence through stage 506; strongest traits include immobilize, area damage, and dodge.
S
#4
Marlin Control Carry with strong evidence through stage 479; strongest traits include stun control, area damage, and burst damage.
S
#5
Jabel Control Skirmisher with strong evidence through stage 435; strongest traits include pin control, area damage, and burst damage.
A
#6
Eric Control Bruiser with limited evidence through stage 475; strongest traits include enemy Attack Speed reduction, stun control, and area damage.
A
#7
Amadeus Frontline Damage Tank with limited evidence through stage 478; strongest traits include area damage, burst damage, and escort cleave.
A
#8
Zoe Frontline Anchor with moderate evidence through stage 435; strongest traits include damage vulnerability, team Attack Speed buff, and self healing.
A
#9
Gordon Flex Support with strong evidence through stage 382; strongest traits include team healing, team Attack buff, and self mitigation.
A
#10
Howard Frontline Anchor with strong evidence through stage 381; strongest traits include team Defense buff, area damage, and self mitigation.
A
#11
Saul Control Carry with strong evidence through stage 380; strongest traits include stun control, self Defense, and multi-hit pressure.
B
#12
Quinn Backline Hunter with strong evidence through stage 269; strongest traits include backline targeting, burst damage, and self Attack Speed.
B
#13
Chenko Flex Damage Dealer with limited evidence through stage 382; strongest traits include area damage, self Defense, and multi-hit pressure.
B
#14
Jaeger Control Carry with anecdotal evidence through stage 435; strongest traits include damage vulnerability, stun control, and area damage.
B
#15
Diana Backline Hunter with anecdotal evidence through stage 374; strongest traits include backline targeting, area damage, and burst damage.
B
#16
Yeonwoo Control Carry with anecdotal evidence through stage 269; strongest traits include enemy Attack Speed reduction, area damage, and burst damage.
B
#17
Seth Frontline Damage Tank with anecdotal evidence through stage 248; strongest traits include self mitigation, burst damage, and escort cleave.
B
#18
Olive Backline Hunter with moderate evidence through stage 24; strongest traits include damage vulnerability, backline targeting, and area damage.
B
#19
Amane Projected backline support based on team Attack buff, team Attack Speed buff, and burst damage; no trusted direct win is available.
C
#20
Fahd Projected flex support based on team Attack buff, enemy Attack reduction, and self Attack Speed; no trusted direct win is available.
C
#21
Forrest Projected frontline damage tank based on area damage, damage over time, and self damage scaling; no trusted direct win is available.
C
#22
Edwin Projected control skirmisher based on stun control, area damage, and burst damage; no trusted direct win is available.
C
#23
Helga Projected control bruiser based on stun control, area damage, and knockback; no trusted direct win is available.
C
#24
Petra Projected flex support based on stun control, enemy Attack reduction, and single-target healing; no trusted direct win is available.
D
#25
Hilde Projected flex support based on team healing, disable control, and single-target healing; no trusted direct win is available.
D

Preliminary Arena ranking through Generation 4

Arena projection

The current Arena sample is small. This order uses Conquest evidence, raw stats, generation age, utility tags, targeting, and limited direct Arena tests.

#1
Alcar Preliminary PvP projection built from raw stats, Conquest evidence, and team mitigation, invulnerability, and damage vulnerability.
S
#2
Rosa Preliminary PvP projection built from raw stats, Conquest evidence, and cleanse, team control immunity, and anti-heal.
S
#3
Margot Preliminary PvP projection built from raw stats, Conquest evidence, and immobilize, area damage, and dodge.
S
#4
Eric Preliminary PvP projection built from raw stats, Conquest evidence, and enemy Attack Speed reduction, stun control, and area damage.
S
#5
Zoe Preliminary PvP projection built from raw stats, Conquest evidence, and damage vulnerability, team Attack Speed buff, and self healing.
A
#6
Jaeger Preliminary PvP projection built from raw stats, Conquest evidence, and damage vulnerability, stun control, and area damage.
A
#7
Amadeus Preliminary PvP projection built from raw stats, Conquest evidence, and area damage, burst damage, and escort cleave. Older-generation value depends on existing development and specialized utility.
A
#8
Saul Preliminary PvP projection built from raw stats, Conquest evidence, and stun control, self Defense, and multi-hit pressure. Older-generation value depends on existing development and specialized utility.
A
#9
Jabel Preliminary PvP projection built from raw stats, Conquest evidence, and pin control, area damage, and burst damage. Older-generation value depends on existing development and specialized utility.
A
#10
Marlin Preliminary PvP projection built from raw stats, Conquest evidence, and stun control, area damage, and burst damage.
A
#11
Gordon Preliminary PvP projection built from raw stats, Conquest evidence, and team healing, team Attack buff, and self mitigation. Older-generation value depends on existing development and specialized utility.
B
#12
Howard Preliminary PvP projection built from raw stats, Conquest evidence, and team Defense buff, area damage, and self mitigation. Older-generation value depends on existing development and specialized utility.
B
#13
Helga Preliminary PvP projection built from raw stats, Conquest evidence, and stun control, area damage, and knockback. Older-generation value depends on existing development and specialized utility.
B
#14
Petra Preliminary PvP projection built from raw stats, Conquest evidence, and stun control, enemy Attack reduction, and single-target healing.
B
#15
Diana Preliminary PvP projection built from raw stats, Conquest evidence, and backline targeting, area damage, and burst damage. Older-generation value depends on existing development and specialized utility.
B
#16
Yeonwoo Preliminary PvP projection built from raw stats, Conquest evidence, and enemy Attack Speed reduction, area damage, and burst damage. Older-generation value depends on existing development and specialized utility.
B
#17
Chenko Preliminary PvP projection built from raw stats, Conquest evidence, and area damage, self Defense, and multi-hit pressure. Older-generation value depends on existing development and specialized utility.
B
#18
Quinn Preliminary PvP projection built from raw stats, Conquest evidence, and backline targeting, burst damage, and self Attack Speed. Older-generation value depends on existing development and specialized utility.
B
#19
Olive Preliminary PvP projection built from raw stats, Conquest evidence, and damage vulnerability, backline targeting, and area damage. Older-generation value depends on existing development and specialized utility.
C
#20
Hilde Preliminary PvP projection built from raw stats, Conquest evidence, and team healing, disable control, and single-target healing.
C
#21
Amane Preliminary PvP projection built from raw stats, Conquest evidence, and team Attack buff, team Attack Speed buff, and burst damage. Older-generation value depends on existing development and specialized utility.
C
#22
Seth Preliminary PvP projection built from raw stats, Conquest evidence, and self mitigation, burst damage, and escort cleave. Older-generation value depends on existing development and specialized utility.
C
#23
Fahd Preliminary PvP projection built from raw stats, Conquest evidence, and team Attack buff, enemy Attack reduction, and self Attack Speed. Older-generation value depends on existing development and specialized utility.
C
#24
Edwin Preliminary PvP projection built from raw stats, Conquest evidence, and stun control, area damage, and burst damage. Older-generation value depends on existing development and specialized utility.
D
#25
Forrest Preliminary PvP projection built from raw stats, Conquest evidence, and area damage, damage over time, and self damage scaling. Older-generation value depends on existing development and specialized utility.
D

Mythic-only Conquest ranking

#1
Rosa Backline Support with strong evidence through stage 505; strongest traits include cleanse, team control immunity, and anti-heal.
S
#2
Alcar Frontline Anchor with strong evidence through stage 490; strongest traits include team mitigation, invulnerability, and damage vulnerability.
S
#3
Margot Control Skirmisher with moderate evidence through stage 506; strongest traits include immobilize, area damage, and dodge.
A
#4
Marlin Control Carry with strong evidence through stage 479; strongest traits include stun control, area damage, and burst damage.
A
#5
Jabel Control Skirmisher with strong evidence through stage 435; strongest traits include pin control, area damage, and burst damage.
A
#6
Eric Control Bruiser with limited evidence through stage 475; strongest traits include enemy Attack Speed reduction, stun control, and area damage.
A
#7
Amadeus Frontline Damage Tank with limited evidence through stage 478; strongest traits include area damage, burst damage, and escort cleave.
B
#8
Zoe Frontline Anchor with moderate evidence through stage 435; strongest traits include damage vulnerability, team Attack Speed buff, and self healing.
B
#9
Saul Control Carry with strong evidence through stage 380; strongest traits include stun control, self Defense, and multi-hit pressure.
B
#10
Jaeger Control Carry with anecdotal evidence through stage 435; strongest traits include damage vulnerability, stun control, and area damage.
B
#11
Helga Projected control bruiser based on stun control, area damage, and knockback; no trusted direct win is available.
C
#12
Petra Projected flex support based on stun control, enemy Attack reduction, and single-target healing; no trusted direct win is available.
C
#13
Hilde Projected flex support based on team healing, disable control, and single-target healing; no trusted direct win is available.
D

Accessible Rare and Epic alternatives

Developed Rare and Epic heroes can remain better than an incomplete Mythic replacement, especially in early generations. This list keeps them visible instead of hiding them below a Mythic-only filter.

#1
Gordon Flex Support with strong evidence through stage 382; strongest traits include team healing, team Attack buff, and self mitigation.
S
#2
Howard Frontline Anchor with strong evidence through stage 381; strongest traits include team Defense buff, area damage, and self mitigation.
S
#3
Quinn Backline Hunter with strong evidence through stage 269; strongest traits include backline targeting, burst damage, and self Attack Speed.
A
#4
Chenko Flex Damage Dealer with limited evidence through stage 382; strongest traits include area damage, self Defense, and multi-hit pressure.
A
#5
Diana Backline Hunter with anecdotal evidence through stage 374; strongest traits include backline targeting, area damage, and burst damage.
A
#6
Yeonwoo Control Carry with anecdotal evidence through stage 269; strongest traits include enemy Attack Speed reduction, area damage, and burst damage.
B
#7
Seth Frontline Damage Tank with anecdotal evidence through stage 248; strongest traits include self mitigation, burst damage, and escort cleave.
B
#8
Olive Backline Hunter with moderate evidence through stage 24; strongest traits include damage vulnerability, backline targeting, and area damage.
B
#9
Amane Projected backline support based on team Attack buff, team Attack Speed buff, and burst damage; no trusted direct win is available.
B
#10
Fahd Projected flex support based on team Attack buff, enemy Attack reduction, and self Attack Speed; no trusted direct win is available.
C
#11
Forrest Projected frontline damage tank based on area damage, damage over time, and self damage scaling; no trusted direct win is available.
C
#12
Edwin Projected control skirmisher based on stun control, area damage, and burst damage; no trusted direct win is available.
D

Role shortlists

NeedShortlist
Frontline anchors and bruisersAlcar, Zoe, Howard, Eric, and Amadeus
Backline damage and controlRosa, Marlin, Saul, Quinn, and Jaeger
Support, cleanse, healing, and debuffsRosa, Gordon, Hilde, Alcar, and Zoe

Older heroes still worth using

Newer generations usually win the raw-stat comparison, but some older heroes remain relevant because their evidence and role are difficult to replace immediately.

JabelControl Skirmisher with strong evidence through stage 435; strongest traits include pin control, area damage, and burst damage.
AmadeusFrontline Damage Tank with limited evidence through stage 478; strongest traits include area damage, burst damage, and escort cleave.
GordonFlex Support with strong evidence through stage 382; strongest traits include team healing, team Attack buff, and self mitigation.
HowardFrontline Anchor with strong evidence through stage 381; strongest traits include team Defense buff, area damage, and self mitigation.
SaulControl Carry with strong evidence through stage 380; strongest traits include stun control, self Defense, and multi-hit pressure.
QuinnBackline Hunter with strong evidence through stage 269; strongest traits include backline targeting, burst damage, and self Attack Speed.

When to replace a hero

  • Replace only when the new hero is developed enough to survive the intended position.
  • Check whether the replacement preserves essential utility.
  • Use Arena’s three-to-four-generation practical window as a guide, not a hard cutoff.
  • Keep proven specialists when the new hero does not perform the same job.
  • Test the exact formation before moving gear or investment permanently.

Conquest conclusions use the current raw Conquest Lab dataset. Arena conclusions are preliminary projections unless a section explicitly says otherwise. Exact private rows, lineups, powers, and ratios are not published.