Margot quick verdict
Margot profiles as a control skirmisher with a current Conquest tier of A and a preliminary Arena tier of A. The best recorded or projected position is Back middle.
Moderate Conquest evidence, including a trusted win through stage 506.
How Margot works
Margot is a 4-generation mythic Cavalry built primarily as a control skirmisher. The kit centers on immobilize, area damage, dodge, and burst damage.
Margot ambushes an enemy with bombs, dealing Attack * 420% Area of Effect damage.
Swords can be used offensively and defensively. Margot has 25% chance of parrying, avoiding all damage from enemy attacks.
Margot head-gouges the enemy (heroes first), dealing Attack * 140% damage and immobilizing them for 1.5s.
Gameplay-observed tags
Margot in Conquest
The hero remains present in successful late-stage testing through stage 506, showing relevance well beyond a narrow release window.
The current composite ranking weighs stage ceiling, trustworthy lower-power performance, role utility, position versatility, raw stats, and generation ceiling. Margot is not ranked from raw win rate alone because heroes enter the dataset at different stages and are tested with different frequency.
The pattern is supported strongly enough to guide formation choices, while exact powers and private rows remain hidden.
Margot in Arena
The Arena rating is preliminary. It combines Conquest evidence, raw stats, generation age, targeting value, and utility such as immobilize, area damage, dodge, and burst damage. A very small amount of direct Arena evidence exists, but it is not large enough to publish as a firm result.
In Arena, Margot should be judged by whether the formation can use immobilize, area damage, dodge, and burst damage before the hero is removed or controlled. Newer-generation raw stats matter more in direct PvP, but specialized older heroes can remain useful three or four generations later when their development and utility still justify the slot.
Best position for Margot
The strongest trusted position in the current dataset is Back middle. Trusted wins also appear from Front left, Back left, and Back right. The result fits Cavalry’s flexible role, but exact lane pressure still decides whether the placement works.
- Trusted winning positions: Front left, Back left, Back middle, and Back right.
The starting target map still applies: front left and back left pressure enemy front left, while front right, back middle, and back right pressure enemy front right. Retargeting then follows the closest valid target.
Margot strengths and limitations
Main strengths
- Immobilize.
- Area damage.
- Dodge.
- Burst damage.
- Hero-focused damage.
Main limitations
- Cleanse and control immunity reduce the value of the control package.
Who Margot counters—and who counters Margot
Strong or useful into
Threats to watch
Named matchup conclusions remain position-dependent. A direct counter should be placed in the lane or slot that creates the observed interaction.
Best teammates for Margot
Observed partners show formations that have worked in the raw Conquest data; projected partners are role-complement suggestions and still need direct testing.
Margot data facts
- Trusted winning positions: Front left, Back left, Back middle, and Back right.
- The hero remains present in successful late-stage testing through stage 506, showing relevance well beyond a narrow release window.
- Exact row counts, private powers, ratios, and full recorded lineups are intentionally not published.
- Evidence labels are refreshed when the guide library is rebuilt from the raw Conquest tab.
Conquest conclusions use the current raw Conquest Lab dataset. Arena conclusions are preliminary projections unless a section explicitly says otherwise. Exact private rows, lineups, powers, and ratios are not published.