Generation 1 hero guide

Diana Guide: Conquest, Arena, Counters and Best Position

A data-backed Diana guide covering Conquest value, preliminary Arena performance, best position, skills, teammates, counters, and evidence limits.

Intermediate HeroesConquestArenaCounters Updated July 16, 2026

Diana quick verdict

Diana profiles as a backline hunter with a current Conquest tier of B and a preliminary Arena tier of B. The best recorded or projected position is Back left.

EvidenceAnecdotal
Highest trusted winStage 374
Best positionBack left
Conquest tierB
Arena projectionB
RoleBackline Hunter
Evidence status

Anecdotal Conquest evidence, including a trusted win through stage 374.

How Diana works

Diana is a 1-generation epic Archer built primarily as a backline hunter. The kit centers on backline targeting, area damage, burst damage, and self Attack Speed.

Conquest skill 1

Diana fires an Incendiary Shot, dealing Attack * 290% damage to the target and Attack * 98% damage to nearby enemies.

Conquest skill 2

Increases Attack Speed by 30%.

Conquest skill 3

With a sharp eye for vulnerabilities, Diana increases her Crit Rate by 20%.

Gameplay-observed tags

burst damagearea damageself Attack Speedcritical-hit scalingbackline tendencybackline targeting

Diana in Conquest

The hero has successful evidence through stage 374, mainly as an older or mid-progression option.

The current composite ranking weighs stage ceiling, trustworthy lower-power performance, role utility, position versatility, raw stats, and generation ceiling. Diana is not ranked from raw win rate alone because heroes enter the dataset at different stages and are tested with different frequency.

The current pattern is useful for testing but still sensitive to lineup and account context.

Diana in Arena

Preliminary Arena projection

The Arena rating is preliminary. It combines Conquest evidence, raw stats, generation age, targeting value, and utility such as backline targeting, area damage, burst damage, and self Attack Speed. A very small amount of direct Arena evidence exists, but it is not large enough to publish as a firm result.

In Arena, Diana should be judged by whether the formation can use backline targeting, area damage, burst damage, and self Attack Speed before the hero is removed or controlled. Newer-generation raw stats matter more in direct PvP, but specialized older heroes can remain useful three or four generations later when their development and utility still justify the slot.

Best position for Diana

The strongest trusted position in the current dataset is Back left.

  • Trusted winning positions: Back left.

The starting target map still applies: front left and back left pressure enemy front left, while front right, back middle, and back right pressure enemy front right. Retargeting then follows the closest valid target.

Diana strengths and limitations

Main strengths

  • Backline targeting.
  • Area damage.
  • Burst damage.
  • Self attack speed.
  • Critical-hit scaling.

Main limitations

  • The hero needs protection and can lose value if removed before the first important cast.
  • Newer generations gain a raw-stat advantage, so continued use depends on development and specialized utility.

Who Diana counters—and who counters Diana

Strong or useful into

team healing — Utility counterProjected evidence. Brings burst damage and backline targeting against team healing.
team mitigation — Utility counterProjected evidence. Brings burst damage against team mitigation.
low-health trigger — Utility counterProjected evidence. Brings burst damage and backline targeting against low-health trigger.

Threats to watch

backline targeting — Utility weaknessProjected evidence. When relying on backline targeting, watch for team mitigation, team healing, and frontline bait option.
area damage — Utility weaknessProjected evidence. When relying on area damage, watch for team mitigation, team Defense buff, and team healing.
burst damage — Utility weaknessProjected evidence. When relying on burst damage, watch for team mitigation, team Defense buff, and team healing.

Named matchup conclusions remain position-dependent. A direct counter should be placed in the lane or slot that creates the observed interaction.

Best teammates for Diana

ZoeObserved partner in trusted Conquest wins.
HowardObserved partner in trusted Conquest wins.
JabelObserved partner in trusted Conquest wins.
ChenkoObserved partner in trusted Conquest wins.

Observed partners show formations that have worked in the raw Conquest data; projected partners are role-complement suggestions and still need direct testing.

Diana data facts

EvidenceAnecdotal
Highest trusted winStage 374
Best positionBack left
Conquest tierB
Arena projectionB
RoleBackline Hunter
  • Trusted winning positions: Back left.
  • The hero has successful evidence through stage 374, mainly as an older or mid-progression option.
  • Exact row counts, private powers, ratios, and full recorded lineups are intentionally not published.
  • Evidence labels are refreshed when the guide library is rebuilt from the raw Conquest tab.

Conquest conclusions use the current raw Conquest Lab dataset. Arena conclusions are preliminary projections unless a section explicitly says otherwise. Exact private rows, lineups, powers, and ratios are not published.