Howard quick verdict
Howard profiles as a frontline anchor with a current Conquest tier of B and a preliminary Arena tier of B. The best recorded or projected position is Front right.
Strong Conquest evidence, including a trusted win through stage 381.
How Howard works
Howard is a 1-generation epic Infantry built primarily as a frontline anchor. The kit centers on team Defense buff, area damage, self mitigation, and knockback.
Howard gives an enemy a solid whack with his heavy shield, knocking the target back while dealing Attack * 280% Area of Effect damage.
Howard leads the effort to fortify defenses, increasing Defense by 15% for all heroes
Howard trades in his shield for an upgraded model, reducing damage taken by 30%.
Gameplay-observed tags
Howard in Conquest
The hero has successful evidence through stage 381, mainly as an older or mid-progression option.
The current composite ranking weighs stage ceiling, trustworthy lower-power performance, role utility, position versatility, raw stats, and generation ceiling. Howard is not ranked from raw win rate alone because heroes enter the dataset at different stages and are tested with different frequency.
The pattern is supported strongly enough to guide formation choices, while exact powers and private rows remain hidden.
Howard in Arena
The Arena rating is preliminary. It combines Conquest evidence, raw stats, generation age, targeting value, and utility such as team Defense buff, area damage, self mitigation, and knockback. A very small amount of direct Arena evidence exists, but it is not large enough to publish as a firm result.
In Arena, Howard should be judged by whether the formation can use team Defense buff, area damage, self mitigation, and knockback before the hero is removed or controlled. Newer-generation raw stats matter more in direct PvP, but specialized older heroes can remain useful three or four generations later when their development and utility still justify the slot.
Best position for Howard
The strongest trusted position in the current dataset is Front right. Trusted wins also appear from Front left.
- Trusted winning positions: Front left and Front right.
The starting target map still applies: front left and back left pressure enemy front left, while front right, back middle, and back right pressure enemy front right. Retargeting then follows the closest valid target.
Howard strengths and limitations
Main strengths
- Team defense buff.
- Area damage.
- Self mitigation.
- Knockback.
- Damage mitigation.
Main limitations
- Cleanse and control immunity reduce the value of the control package.
- Damage vulnerability, repeated pressure, or delayed burst can work around the defensive window.
- Newer generations gain a raw-stat advantage, so continued use depends on development and specialized utility.
Who Howard counters—and who counters Howard
Strong or useful into
Threats to watch
Named matchup conclusions remain position-dependent. A direct counter should be placed in the lane or slot that creates the observed interaction.
Best teammates for Howard
Observed partners show formations that have worked in the raw Conquest data; projected partners are role-complement suggestions and still need direct testing.
Howard data facts
- Trusted winning positions: Front left and Front right.
- The hero has successful evidence through stage 381, mainly as an older or mid-progression option.
- Exact row counts, private powers, ratios, and full recorded lineups are intentionally not published.
- Evidence labels are refreshed when the guide library is rebuilt from the raw Conquest tab.
Conquest conclusions use the current raw Conquest Lab dataset. Arena conclusions are preliminary projections unless a section explicitly says otherwise. Exact private rows, lineups, powers, and ratios are not published.