How this Generation ranking works
This page ranks Generation 1 heroes using the current raw Conquest dataset, precise gameplay-observed tags, base stats, position versatility, stage ceiling, and generation context. Arena order is a preliminary projection because direct Arena data remains limited.
No raw win-rate leaderboardHeroes enter the dataset at different stages and are tested at different frequency. The ranking uses a composite rather than rewarding simple usage volume.
Generation 1 Conquest ranking
#1
Jabel
Control Skirmisher with strong evidence through stage 435; strongest traits include pin control, area damage, and burst damage.
S
#2
Amadeus
Frontline Damage Tank with limited evidence through stage 478; strongest traits include area damage, burst damage, and escort cleave.
S
#3
Gordon
Flex Support with strong evidence through stage 382; strongest traits include team healing, team Attack buff, and self mitigation.
S
#4
Howard
Frontline Anchor with strong evidence through stage 381; strongest traits include team Defense buff, area damage, and self mitigation.
A
#5
Saul
Control Carry with strong evidence through stage 380; strongest traits include stun control, self Defense, and multi-hit pressure.
A
#6
Quinn
Backline Hunter with strong evidence through stage 269; strongest traits include backline targeting, burst damage, and self Attack Speed.
A
#7
Chenko
Flex Damage Dealer with limited evidence through stage 382; strongest traits include area damage, self Defense, and multi-hit pressure.
A
#8
Diana
Backline Hunter with anecdotal evidence through stage 374; strongest traits include backline targeting, area damage, and burst damage.
B
#9
Yeonwoo
Control Carry with anecdotal evidence through stage 269; strongest traits include enemy Attack Speed reduction, area damage, and burst damage.
B
#10
Seth
Frontline Damage Tank with anecdotal evidence through stage 248; strongest traits include self mitigation, burst damage, and escort cleave.
B
#11
Olive
Backline Hunter with moderate evidence through stage 24; strongest traits include damage vulnerability, backline targeting, and area damage.
B
#12
Amane
Projected backline support based on team Attack buff, team Attack Speed buff, and burst damage; no trusted direct win is available.
B
#13
Fahd
Projected flex support based on team Attack buff, enemy Attack reduction, and self Attack Speed; no trusted direct win is available.
C
#14
Forrest
Projected frontline damage tank based on area damage, damage over time, and self damage scaling; no trusted direct win is available.
C
#15
Edwin
Projected control skirmisher based on stun control, area damage, and burst damage; no trusted direct win is available.
C
#16
Helga
Projected control bruiser based on stun control, area damage, and knockback; no trusted direct win is available.
D
The order reflects current evidence and may change after the next major dataset refresh. Exact counts, powers, and lineups remain private.
Generation 1 preliminary Arena ranking
Preliminary Arena projectionThis order uses shared Conquest skills, raw stats, utility tags, and limited Arena evidence. It is a testing priority list, not a finished competitive result.
#1
Amadeus
Preliminary PvP projection built from raw stats, Conquest evidence, and area damage, burst damage, and escort cleave.
S
#2
Saul
Preliminary PvP projection built from raw stats, Conquest evidence, and stun control, self Defense, and multi-hit pressure.
S
#3
Jabel
Preliminary PvP projection built from raw stats, Conquest evidence, and pin control, area damage, and burst damage.
S
#4
Gordon
Preliminary PvP projection built from raw stats, Conquest evidence, and team healing, team Attack buff, and self mitigation.
A
#5
Howard
Preliminary PvP projection built from raw stats, Conquest evidence, and team Defense buff, area damage, and self mitigation.
A
#6
Helga
Preliminary PvP projection built from raw stats, Conquest evidence, and stun control, area damage, and knockback.
A
#7
Diana
Preliminary PvP projection built from raw stats, Conquest evidence, and backline targeting, area damage, and burst damage.
A
#8
Yeonwoo
Preliminary PvP projection built from raw stats, Conquest evidence, and enemy Attack Speed reduction, area damage, and burst damage.
B
#9
Chenko
Preliminary PvP projection built from raw stats, Conquest evidence, and area damage, self Defense, and multi-hit pressure.
B
#10
Quinn
Preliminary PvP projection built from raw stats, Conquest evidence, and backline targeting, burst damage, and self Attack Speed.
B
#11
Olive
Preliminary PvP projection built from raw stats, Conquest evidence, and damage vulnerability, backline targeting, and area damage.
B
#12
Amane
Preliminary PvP projection built from raw stats, Conquest evidence, and team Attack buff, team Attack Speed buff, and burst damage.
B
#13
Seth
Preliminary PvP projection built from raw stats, Conquest evidence, and self mitigation, burst damage, and escort cleave.
C
#14
Fahd
Preliminary PvP projection built from raw stats, Conquest evidence, and team Attack buff, enemy Attack reduction, and self Attack Speed.
C
#15
Edwin
Preliminary PvP projection built from raw stats, Conquest evidence, and stun control, area damage, and burst damage.
C
#16
Forrest
Preliminary PvP projection built from raw stats, Conquest evidence, and area damage, damage over time, and self damage scaling.
D
Mythic-only ranking
This view removes Rare and Epic heroes for players comparing only Mythic investments.
#1
Jabel
Control Skirmisher with strong evidence through stage 435; strongest traits include pin control, area damage, and burst damage.
S
#2
Amadeus
Frontline Damage Tank with limited evidence through stage 478; strongest traits include area damage, burst damage, and escort cleave.
A
#3
Saul
Control Carry with strong evidence through stage 380; strongest traits include stun control, self Defense, and multi-hit pressure.
B
#4
Helga
Projected control bruiser based on stun control, area damage, and knockback; no trusted direct win is available.
C
Accessible alternatives
These Rare and Epic heroes are included because availability and development can make them more useful than an underbuilt Mythic hero.
#1
Gordon
Flex Support with strong evidence through stage 382; strongest traits include team healing, team Attack buff, and self mitigation.
S
#2
Howard
Frontline Anchor with strong evidence through stage 381; strongest traits include team Defense buff, area damage, and self mitigation.
S
#3
Quinn
Backline Hunter with strong evidence through stage 269; strongest traits include backline targeting, burst damage, and self Attack Speed.
A
#4
Chenko
Flex Damage Dealer with limited evidence through stage 382; strongest traits include area damage, self Defense, and multi-hit pressure.
A
#5
Diana
Backline Hunter with anecdotal evidence through stage 374; strongest traits include backline targeting, area damage, and burst damage.
A
#6
Yeonwoo
Control Carry with anecdotal evidence through stage 269; strongest traits include enemy Attack Speed reduction, area damage, and burst damage.
B
#7
Seth
Frontline Damage Tank with anecdotal evidence through stage 248; strongest traits include self mitigation, burst damage, and escort cleave.
B
#8
Olive
Backline Hunter with moderate evidence through stage 24; strongest traits include damage vulnerability, backline targeting, and area damage.
B
#9
Amane
Projected backline support based on team Attack buff, team Attack Speed buff, and burst damage; no trusted direct win is available.
B
#10
Fahd
Projected flex support based on team Attack buff, enemy Attack reduction, and self Attack Speed; no trusted direct win is available.
C
#11
Forrest
Projected frontline damage tank based on area damage, damage over time, and self damage scaling; no trusted direct win is available.
C
#12
Edwin
Projected control skirmisher based on stun control, area damage, and burst damage; no trusted direct win is available.
D
How to use the ranking
- Start with the mode-specific order, not one universal tier.
- Check the individual hero guide for position and counter conditions.
- Do not replace a developed older hero with an undeveloped new hero automatically.
- Use the ranking to choose tests and investments, then verify the exact matchup.
Conquest conclusions use the current raw Conquest Lab dataset. Arena conclusions are preliminary projections unless a section explicitly says otherwise. Exact private rows, lineups, powers, and ratios are not published.