Generation 1 rankings

Generation 1 Hero Rankings for Conquest and Arena

Data-backed Generation 1 Kingshot hero rankings for Conquest, a preliminary Arena projection, Mythic-only comparison, and accessible alternatives.

Intermediate RankingsHeroesConquestArena Updated July 16, 2026

How this Generation ranking works

This page ranks Generation 1 heroes using the current raw Conquest dataset, precise gameplay-observed tags, base stats, position versatility, stage ceiling, and generation context. Arena order is a preliminary projection because direct Arena data remains limited.

No raw win-rate leaderboard

Heroes enter the dataset at different stages and are tested at different frequency. The ranking uses a composite rather than rewarding simple usage volume.

Generation 1 Conquest ranking

#1
Jabel Control Skirmisher with strong evidence through stage 435; strongest traits include pin control, area damage, and burst damage.
S
#2
Amadeus Frontline Damage Tank with limited evidence through stage 478; strongest traits include area damage, burst damage, and escort cleave.
S
#3
Gordon Flex Support with strong evidence through stage 382; strongest traits include team healing, team Attack buff, and self mitigation.
S
#4
Howard Frontline Anchor with strong evidence through stage 381; strongest traits include team Defense buff, area damage, and self mitigation.
A
#5
Saul Control Carry with strong evidence through stage 380; strongest traits include stun control, self Defense, and multi-hit pressure.
A
#6
Quinn Backline Hunter with strong evidence through stage 269; strongest traits include backline targeting, burst damage, and self Attack Speed.
A
#7
Chenko Flex Damage Dealer with limited evidence through stage 382; strongest traits include area damage, self Defense, and multi-hit pressure.
A
#8
Diana Backline Hunter with anecdotal evidence through stage 374; strongest traits include backline targeting, area damage, and burst damage.
B
#9
Yeonwoo Control Carry with anecdotal evidence through stage 269; strongest traits include enemy Attack Speed reduction, area damage, and burst damage.
B
#10
Seth Frontline Damage Tank with anecdotal evidence through stage 248; strongest traits include self mitigation, burst damage, and escort cleave.
B
#11
Olive Backline Hunter with moderate evidence through stage 24; strongest traits include damage vulnerability, backline targeting, and area damage.
B
#12
Amane Projected backline support based on team Attack buff, team Attack Speed buff, and burst damage; no trusted direct win is available.
B
#13
Fahd Projected flex support based on team Attack buff, enemy Attack reduction, and self Attack Speed; no trusted direct win is available.
C
#14
Forrest Projected frontline damage tank based on area damage, damage over time, and self damage scaling; no trusted direct win is available.
C
#15
Edwin Projected control skirmisher based on stun control, area damage, and burst damage; no trusted direct win is available.
C
#16
Helga Projected control bruiser based on stun control, area damage, and knockback; no trusted direct win is available.
D

The order reflects current evidence and may change after the next major dataset refresh. Exact counts, powers, and lineups remain private.

Generation 1 preliminary Arena ranking

Preliminary Arena projection

This order uses shared Conquest skills, raw stats, utility tags, and limited Arena evidence. It is a testing priority list, not a finished competitive result.

#1
Amadeus Preliminary PvP projection built from raw stats, Conquest evidence, and area damage, burst damage, and escort cleave.
S
#2
Saul Preliminary PvP projection built from raw stats, Conquest evidence, and stun control, self Defense, and multi-hit pressure.
S
#3
Jabel Preliminary PvP projection built from raw stats, Conquest evidence, and pin control, area damage, and burst damage.
S
#4
Gordon Preliminary PvP projection built from raw stats, Conquest evidence, and team healing, team Attack buff, and self mitigation.
A
#5
Howard Preliminary PvP projection built from raw stats, Conquest evidence, and team Defense buff, area damage, and self mitigation.
A
#6
Helga Preliminary PvP projection built from raw stats, Conquest evidence, and stun control, area damage, and knockback.
A
#7
Diana Preliminary PvP projection built from raw stats, Conquest evidence, and backline targeting, area damage, and burst damage.
A
#8
Yeonwoo Preliminary PvP projection built from raw stats, Conquest evidence, and enemy Attack Speed reduction, area damage, and burst damage.
B
#9
Chenko Preliminary PvP projection built from raw stats, Conquest evidence, and area damage, self Defense, and multi-hit pressure.
B
#10
Quinn Preliminary PvP projection built from raw stats, Conquest evidence, and backline targeting, burst damage, and self Attack Speed.
B
#11
Olive Preliminary PvP projection built from raw stats, Conquest evidence, and damage vulnerability, backline targeting, and area damage.
B
#12
Amane Preliminary PvP projection built from raw stats, Conquest evidence, and team Attack buff, team Attack Speed buff, and burst damage.
B
#13
Seth Preliminary PvP projection built from raw stats, Conquest evidence, and self mitigation, burst damage, and escort cleave.
C
#14
Fahd Preliminary PvP projection built from raw stats, Conquest evidence, and team Attack buff, enemy Attack reduction, and self Attack Speed.
C
#15
Edwin Preliminary PvP projection built from raw stats, Conquest evidence, and stun control, area damage, and burst damage.
C
#16
Forrest Preliminary PvP projection built from raw stats, Conquest evidence, and area damage, damage over time, and self damage scaling.
D

Mythic-only ranking

This view removes Rare and Epic heroes for players comparing only Mythic investments.

#1
Jabel Control Skirmisher with strong evidence through stage 435; strongest traits include pin control, area damage, and burst damage.
S
#2
Amadeus Frontline Damage Tank with limited evidence through stage 478; strongest traits include area damage, burst damage, and escort cleave.
A
#3
Saul Control Carry with strong evidence through stage 380; strongest traits include stun control, self Defense, and multi-hit pressure.
B
#4
Helga Projected control bruiser based on stun control, area damage, and knockback; no trusted direct win is available.
C

Accessible alternatives

These Rare and Epic heroes are included because availability and development can make them more useful than an underbuilt Mythic hero.

#1
Gordon Flex Support with strong evidence through stage 382; strongest traits include team healing, team Attack buff, and self mitigation.
S
#2
Howard Frontline Anchor with strong evidence through stage 381; strongest traits include team Defense buff, area damage, and self mitigation.
S
#3
Quinn Backline Hunter with strong evidence through stage 269; strongest traits include backline targeting, burst damage, and self Attack Speed.
A
#4
Chenko Flex Damage Dealer with limited evidence through stage 382; strongest traits include area damage, self Defense, and multi-hit pressure.
A
#5
Diana Backline Hunter with anecdotal evidence through stage 374; strongest traits include backline targeting, area damage, and burst damage.
A
#6
Yeonwoo Control Carry with anecdotal evidence through stage 269; strongest traits include enemy Attack Speed reduction, area damage, and burst damage.
B
#7
Seth Frontline Damage Tank with anecdotal evidence through stage 248; strongest traits include self mitigation, burst damage, and escort cleave.
B
#8
Olive Backline Hunter with moderate evidence through stage 24; strongest traits include damage vulnerability, backline targeting, and area damage.
B
#9
Amane Projected backline support based on team Attack buff, team Attack Speed buff, and burst damage; no trusted direct win is available.
B
#10
Fahd Projected flex support based on team Attack buff, enemy Attack reduction, and self Attack Speed; no trusted direct win is available.
C
#11
Forrest Projected frontline damage tank based on area damage, damage over time, and self damage scaling; no trusted direct win is available.
C
#12
Edwin Projected control skirmisher based on stun control, area damage, and burst damage; no trusted direct win is available.
D

How to use the ranking

  • Start with the mode-specific order, not one universal tier.
  • Check the individual hero guide for position and counter conditions.
  • Do not replace a developed older hero with an undeveloped new hero automatically.
  • Use the ranking to choose tests and investments, then verify the exact matchup.

Conquest conclusions use the current raw Conquest Lab dataset. Arena conclusions are preliminary projections unless a section explicitly says otherwise. Exact private rows, lineups, powers, and ratios are not published.