Saul quick verdict
Saul profiles as a control carry with a current Conquest tier of B and a preliminary Arena tier of B. The best recorded or projected position is Back left.
Strong Conquest evidence, including a trusted win through stage 380.
How Saul works
Saul is a 1-generation mythic Archer built primarily as a control carry. The kit centers on stun control, self Defense, multi-hit pressure, and self Attack Speed.
Delivers multiple hits, each dealing Attack * 75% damage each and stunning the target for 2s.
When Health is below 50%, Saul’s Defense is increased by 150%.
Increases Attack Speed by 30%
Gameplay-observed tags
Saul in Conquest
The hero has successful evidence through stage 380, mainly as an older or mid-progression option.
The current composite ranking weighs stage ceiling, trustworthy lower-power performance, role utility, position versatility, raw stats, and generation ceiling. Saul is not ranked from raw win rate alone because heroes enter the dataset at different stages and are tested with different frequency.
The pattern is supported strongly enough to guide formation choices, while exact powers and private rows remain hidden.
Saul in Arena
The Arena rating is preliminary. It combines Conquest evidence, raw stats, generation age, targeting value, and utility such as stun control, self Defense, multi-hit pressure, and self Attack Speed.
In Arena, Saul should be judged by whether the formation can use stun control, self Defense, multi-hit pressure, and self Attack Speed before the hero is removed or controlled. Newer-generation raw stats matter more in direct PvP, but specialized older heroes can remain useful three or four generations later when their development and utility still justify the slot.
Best position for Saul
The strongest trusted position in the current dataset is Back left. Trusted wins also appear from Back right.
- Trusted winning positions: Back left and Back right.
The starting target map still applies: front left and back left pressure enemy front left, while front right, back middle, and back right pressure enemy front right. Retargeting then follows the closest valid target.
Saul strengths and limitations
Main strengths
- Stun control.
- Self defense.
- Multi-hit pressure.
- Self attack speed.
- Frontline bait option.
- Low-health trigger.
Main limitations
- Cleanse and control immunity reduce the value of the control package.
- Damage vulnerability, repeated pressure, or delayed burst can work around the defensive window.
- The strongest effect depends on a trigger, stack, mark, or timing condition.
- Newer generations gain a raw-stat advantage, so continued use depends on development and specialized utility.
Who Saul counters—and who counters Saul
Strong or useful into
Threats to watch
Named matchup conclusions remain position-dependent. A direct counter should be placed in the lane or slot that creates the observed interaction.
Best teammates for Saul
Observed partners show formations that have worked in the raw Conquest data; projected partners are role-complement suggestions and still need direct testing.
Saul data facts
- Trusted winning positions: Back left and Back right.
- The hero has successful evidence through stage 380, mainly as an older or mid-progression option.
- Exact row counts, private powers, ratios, and full recorded lineups are intentionally not published.
- Evidence labels are refreshed when the guide library is rebuilt from the raw Conquest tab.
Conquest conclusions use the current raw Conquest Lab dataset. Arena conclusions are preliminary projections unless a section explicitly says otherwise. Exact private rows, lineups, powers, and ratios are not published.