Diana quick verdict
Diana profiles as a backline hunter with a current Conquest tier of B and a preliminary Arena tier of B. The best recorded or projected position is Back left.
Anecdotal Conquest evidence, including a trusted win through stage 374.
How Diana works
Diana is a 1-generation epic Archer built primarily as a backline hunter. The kit centers on backline targeting, area damage, burst damage, and self Attack Speed.
Diana fires an Incendiary Shot, dealing Attack * 290% damage to the target and Attack * 98% damage to nearby enemies.
Increases Attack Speed by 30%.
With a sharp eye for vulnerabilities, Diana increases her Crit Rate by 20%.
Gameplay-observed tags
Diana in Conquest
The hero has successful evidence through stage 374, mainly as an older or mid-progression option.
The current composite ranking weighs stage ceiling, trustworthy lower-power performance, role utility, position versatility, raw stats, and generation ceiling. Diana is not ranked from raw win rate alone because heroes enter the dataset at different stages and are tested with different frequency.
The current pattern is useful for testing but still sensitive to lineup and account context.
Diana in Arena
The Arena rating is preliminary. It combines Conquest evidence, raw stats, generation age, targeting value, and utility such as backline targeting, area damage, burst damage, and self Attack Speed. A very small amount of direct Arena evidence exists, but it is not large enough to publish as a firm result.
In Arena, Diana should be judged by whether the formation can use backline targeting, area damage, burst damage, and self Attack Speed before the hero is removed or controlled. Newer-generation raw stats matter more in direct PvP, but specialized older heroes can remain useful three or four generations later when their development and utility still justify the slot.
Best position for Diana
The strongest trusted position in the current dataset is Back left.
- Trusted winning positions: Back left.
The starting target map still applies: front left and back left pressure enemy front left, while front right, back middle, and back right pressure enemy front right. Retargeting then follows the closest valid target.
Diana strengths and limitations
Main strengths
- Backline targeting.
- Area damage.
- Burst damage.
- Self attack speed.
- Critical-hit scaling.
Main limitations
- The hero needs protection and can lose value if removed before the first important cast.
- Newer generations gain a raw-stat advantage, so continued use depends on development and specialized utility.
Who Diana counters—and who counters Diana
Strong or useful into
Threats to watch
Named matchup conclusions remain position-dependent. A direct counter should be placed in the lane or slot that creates the observed interaction.
Best teammates for Diana
Observed partners show formations that have worked in the raw Conquest data; projected partners are role-complement suggestions and still need direct testing.
Diana data facts
- Trusted winning positions: Back left.
- The hero has successful evidence through stage 374, mainly as an older or mid-progression option.
- Exact row counts, private powers, ratios, and full recorded lineups are intentionally not published.
- Evidence labels are refreshed when the guide library is rebuilt from the raw Conquest tab.
Conquest conclusions use the current raw Conquest Lab dataset. Arena conclusions are preliminary projections unless a section explicitly says otherwise. Exact private rows, lineups, powers, and ratios are not published.