Generation 7 hero guide

Charles Guide: Conquest, Arena, Counters and Best Position

A data-backed Charles guide covering Conquest value, preliminary Arena performance, best position, skills, teammates, counters, and evidence limits.

Intermediate HeroesConquestArenaCounters Updated July 16, 2026

Charles quick verdict

Charles is currently a projected control bruiser rather than a data-verified pick. The raw stats and tags point toward stun control, area damage, and self mitigation, but no Generation 7 battle record is available yet.

EvidenceUnverified
Highest trusted winNot recorded
Best positionFront left
Conquest tierS projected
Arena projectionS projected
RoleControl Bruiser
Evidence status

No trusted direct Conquest win is present in the current raw dataset.

How Charles works

Charles is a 7-generation mythic Infantry built primarily as a control bruiser. The kit centers on stun control, area damage, self mitigation, and escort cleave.

Conquest skill 1

Charles unleashes a Vengeance strike from the Angel of Justice against enemies in a fan-shaped area ahead, dealing Attack * 140% damage and stunning targets for 1s while increasing his own Attack by 100% for 2s.

Conquest skill 2

Charles minefields the area after his mech's destruction, dealing Attack * 280% Area of Effect damage to nearby enemies as a parting gift.

Conquest skill 3

Charles has always been gifted with lightning-fast reactions, granting a 50% chance of reducing damage taken by 50%.

Gameplay-observed tags

area damageescort cleavestun controlself Attackdeath-triggered effectdamage mitigationself mitigationrandom effectfrontline tendency

Charles in Conquest

Generation 7 is unverified in the current battle data. The projection uses stats, tags, and patterns from similar earlier heroes.

The current composite ranking weighs stage ceiling, trustworthy lower-power performance, role utility, position versatility, raw stats, and generation ceiling. Charles is not ranked from raw win rate alone because heroes enter the dataset at different stages and are tested with different frequency.

This page is a projection. It should be revised when direct trusted wins are added.

Charles in Arena

Preliminary Arena projection

Generation 7 has no direct battle evidence in the current workbook. The S projected label is a suspected performance range based on raw stats, the control bruiser profile, precise utility tags, and patterns from similar earlier-generation heroes.

In Arena, Charles should be judged by whether the formation can use stun control, area damage, self mitigation, and escort cleave before the hero is removed or controlled. Newer-generation raw stats matter more in direct PvP, but specialized older heroes can remain useful three or four generations later when their development and utility still justify the slot.

Best position for Charles

No trusted positional win is available yet. Based on the kit and class, the starting projection is Front left, followed by matchup testing.

  • No direct winning position is available in the current dataset.

The starting target map still applies: front left and back left pressure enemy front left, while front right, back middle, and back right pressure enemy front right. Retargeting then follows the closest valid target.

Charles strengths and limitations

Main strengths

  • Stun control.
  • Area damage.
  • Self mitigation.
  • Escort cleave.
  • Self attack.
  • Damage mitigation.

Main limitations

  • Cleanse and control immunity reduce the value of the control package.
  • Damage vulnerability, repeated pressure, or delayed burst can work around the defensive window.
  • The strongest effect depends on a trigger, stack, mark, or timing condition.
  • Random effects create more battle-to-battle variance.

Who Charles counters—and who counters Charles

Strong or useful into

burst damage — Utility counter Projected evidence. Brings self mitigation against burst damage.
team Attack buff — Utility counter Projected evidence. Brings stun control against team Attack buff.
self Attack — Utility counter Projected evidence. Brings stun control against self Attack.

Threats to watch

stun control — Utility weakness Projected evidence. When relying on stun control, watch for cleanse, team control immunity, and self control immunity.
area damage — Utility weakness Projected evidence. When relying on area damage, watch for team mitigation, team Defense buff, and team healing.
self mitigation — Utility weakness Projected evidence. When relying on self mitigation, watch for damage vulnerability, burst damage, and damage over time.

Named matchup conclusions remain position-dependent. A direct counter should be placed in the lane or slot that creates the observed interaction.

Best teammates for Charles

RosaProjected complementary role; direct pairing needs testing.
VivianProjected complementary role; direct pairing needs testing.
ThrudProjected complementary role; direct pairing needs testing.
YangProjected complementary role; direct pairing needs testing.

Observed partners show formations that have worked in the raw Conquest data; projected partners are role-complement suggestions and still need direct testing.

Charles data facts

EvidenceUnverified
Highest trusted winNot recorded
Best positionFront left
Conquest tierS projected
Arena projectionS projected
RoleControl Bruiser
  • No direct winning position is available in the current dataset.
  • Generation 7 is unverified in the current battle data. The projection uses stats, tags, and patterns from similar earlier heroes.
  • Exact row counts, private powers, ratios, and full recorded lineups are intentionally not published.
  • Evidence labels are refreshed when the guide library is rebuilt from the raw Conquest tab.

Conquest conclusions use the current raw Conquest Lab dataset. Arena conclusions are preliminary projections unless a section explicitly says otherwise. Exact private rows, lineups, powers, and ratios are not published.