Thrud quick verdict
Thrud profiles as a flex support with a current Conquest tier of S and a preliminary Arena tier of S. The best recorded or projected position is Back right.
Moderate Conquest evidence, including a trusted win through stage 490.
How Thrud works
Thrud is a 5-generation mythic Cavalry built primarily as a flex support. The kit centers on stun control, team Attack buff, area damage, and heroes-first targeting.
Thrud hurls five axes at random targets (heroes first), dealing Attack * 84% Area of Effect damage.
Thrud throws a spinning axe, dealing Attack * 70% damage to enemies within range and stunning them for 1.5s.
Thrud lets out a primal howl, increasing all squads’ attack by 5%.
Gameplay-observed tags
Thrud in Conquest
The hero remains present in successful late-stage testing through stage 490, showing relevance well beyond a narrow release window.
The current composite ranking weighs stage ceiling, trustworthy lower-power performance, role utility, position versatility, raw stats, and generation ceiling. Thrud is not ranked from raw win rate alone because heroes enter the dataset at different stages and are tested with different frequency.
The pattern is supported strongly enough to guide formation choices, while exact powers and private rows remain hidden.
Thrud in Arena
The Arena rating is preliminary. It combines Conquest evidence, raw stats, generation age, targeting value, and utility such as stun control, team Attack buff, area damage, and heroes-first targeting. A very small amount of direct Arena evidence exists, but it is not large enough to publish as a firm result.
In Arena, Thrud should be judged by whether the formation can use stun control, team Attack buff, area damage, and heroes-first targeting before the hero is removed or controlled. Newer-generation raw stats matter more in direct PvP, but specialized older heroes can remain useful three or four generations later when their development and utility still justify the slot.
Best position for Thrud
The strongest trusted position in the current dataset is Back right. Trusted wins also appear from Back left. The result fits Cavalry’s flexible role, but exact lane pressure still decides whether the placement works.
- Trusted winning positions: Back left and Back right.
The starting target map still applies: front left and back left pressure enemy front left, while front right, back middle, and back right pressure enemy front right. Retargeting then follows the closest valid target.
Thrud strengths and limitations
Main strengths
- Stun control.
- Team attack buff.
- Area damage.
- Heroes-first targeting.
- Burst damage.
- Random targeting.
Main limitations
- Cleanse and control immunity reduce the value of the control package.
- Random effects create more battle-to-battle variance.
- The hero needs protection and can lose value if removed before the first important cast.
Who Thrud counters—and who counters Thrud
Strong or useful into
Threats to watch
Named matchup conclusions remain position-dependent. A direct counter should be placed in the lane or slot that creates the observed interaction.
Best teammates for Thrud
Observed partners show formations that have worked in the raw Conquest data; projected partners are role-complement suggestions and still need direct testing.
Thrud data facts
- Trusted winning positions: Back left and Back right.
- The hero remains present in successful late-stage testing through stage 490, showing relevance well beyond a narrow release window.
- Exact row counts, private powers, ratios, and full recorded lineups are intentionally not published.
- Evidence labels are refreshed when the guide library is rebuilt from the raw Conquest tab.
Conquest conclusions use the current raw Conquest Lab dataset. Arena conclusions are preliminary projections unless a section explicitly says otherwise. Exact private rows, lineups, powers, and ratios are not published.