The five formation positions
Conquest and Arena use two front positions and three back positions. Position names are always written from your own perspective; they are never mirrored just because the enemy is facing you.
Enemy side:
[BL] [BM] [BR]
[FL] [FR]
Your side:
[FL] [FR]
[BL] [BM] [BR]

assets/guide_img/poitions_example.webp to display the screenshot.The slots are not interchangeable labels: each one begins with a different target and therefore contributes to a different pressure lane.
Opening pressure by lane
- Front left and back left begin on enemy front left.
- Front right, back middle, and back right begin on enemy front right.
- The same pattern applies in reverse to your own formation.
- That normally makes front right the higher-pressure opening slot.
This pressure split explains why a durable front-right anchor is common, but it does not make front left unimportant. Front left can control the timing of the first target switch.
Frontline roles
Frontline heroes can be anchors, bruisers, control pieces, or deliberate bait. Infantry heroes often fit there because of health and mitigation, but raw class is not a rule. A developed cavalry or even a specialized archer can work when its kit and the target sequence support the choice.
- Front-right anchor: survives the three-hero opening lane.
- Front-left anchor: stabilizes the two-hero lane and delays retargeting.
- Front bait: falls at a useful time so enemy attacks move where you want them.
- Direct counter: faces a specific enemy hero in the corresponding front position.
Backline roles
Back left supports pressure into enemy front left. Back middle and back right support pressure into enemy front right. Position damage, control, healing, and utility around which enemy front must fall first and which back hero must survive long enough to cast.
A backline infantry or cavalry anchor can be correct when the opponent has skills tagged for backline targeting. Those skills normally work through BR → BM → BL, so the hero occupying each position matters even if movement changes where the model appears on screen.
Yang versus Jaeger
Yang is an important exception. Her backline-targeting ability can be redirected by moving her between back-row positions, allowing her to attack the opposite back-row slot. This makes Yang a direct positional answer to Jaeger when she is placed opposite him.
That relationship becomes especially important in later stages. Jaeger is often a cornerstone support hero; when he is not in back left, Vivian and Yang cannot automatically double-burst him from their normal preferred setup. If Jaeger survives, his utility can stabilize an enemy team that has more than double the player power. Moving Yang opposite Jaeger can remove that protection and reopen progression.
The goal is not to preserve a visual two-tank shape. It is to keep the important allied hero alive, absorb the attacks that actually occur, and place targeted damage where it can remove the enemy win condition.
Important exceptions
- Backline-targeting skills can bypass the normal front-first attack pattern.
- Heroes-first or random-targeting skills can change who receives damage.
- Melee cavalry can sometimes move toward a physically closer ranged cavalry in the back row.
- Knockback and movement can change physical distance.
- A hero that is excellent in one slot may become ineffective when moved across lanes.
How to test a position change
- Keep the same five heroes.
- Swap only two positions.
- Retry enough times to separate a consistent result from one lucky trigger.
- Record which hero died first and which skill failed to cast.
- Only then test a hero replacement.
Conquest conclusions use the current raw Conquest Lab dataset. Arena conclusions are preliminary projections unless a section explicitly says otherwise. Exact private rows, lineups, powers, and ratios are not published.