What matters in Arena
Arena uses five heroes in the same two-front, three-back layout and uses Conquest skills. Expedition skills, Lethality, and march troop ratios do not determine the battle. Hero gear and exclusive gear or widget effects do matter.
Because the combat system shares the same skill kits and targeting foundation as Conquest, reviewed Conquest data is useful for projecting Arena performance—but it is not a replacement for Arena-specific testing.
How Conquest Lab projects Arena rankings
The current Arena dataset is small, so Arena ratings are explicitly preliminary. The projection combines raw hero stats, precise utility tags, Conquest performance, position behavior, generation age, and a small amount of direct Arena evidence.
Arena ratings should be treated as a strong starting point for testing, not a finished competitive tier list.
Formation basics
- Use front right for the hero best able to absorb the three-attacker opening lane.
- Use front left as an anchor, counter slot, or deliberate bait depending on the matchup.
- Protect the backline hero that must cast first.
- Use a backline anchor when the opponent has one or more heroes-first or backline-targeting skills.
- Do not copy a leaderboard formation without matching its stars, gear, widgets, and generation.
Offense and defense are different problems
On offense, you can inspect the opponent and place direct counters into the correct lanes. On defense, the formation must handle a wider range of attacks. A narrow counter formation may perform well offensively but be easy to exploit when saved as defense.
How far back should you look?
Raw stats generally favor newer generations. A practical Arena roster normally looks no farther than three or four generations back, depending on the hero. Older heroes remain relevant when they are already consistent top performers in their generation or provide difficult-to-replace utility.
Amadeus, Jabel, and Marlin are examples of older heroes that can remain relevant beyond their release window when development and role still justify the slot.
Testing Arena matchups
- Compare exact positions, not only team names.
- Watch which hero dies first.
- Check whether the intended control, cleanse, or heal casts.
- Test offense and defense separately.
- Change one hero or position at a time.
- Submit both successful and failed matchups.
Conquest conclusions use the current raw Conquest Lab dataset. Arena conclusions are preliminary projections unless a section explicitly says otherwise. Exact private rows, lineups, powers, and ratios are not published.